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Ver Versão Completa : DotA 6.64



Paracelso
13-10-2009, 04:02 PM
Oi, saiu a versão 6.64


Heróis.

http://www.playdota.com/forums/assault_fps/smilies/heroes/brood.gif Broodmother (http://www.playdota.com/heroes/broodmother)
- Spin Web now shows a minimap icon

http://www.playdota.com/forums/assault_fps/smilies/heroes/cw.gif Clockwerk (http://www.playdota.com/heroes/clockwerk-goblin)
- Armor decreased by 1

http://www.playdota.com/forums/assault_fps/smilies/heroes/seer.gif Dark Seer (http://www.playdota.com/heroes/dark-seer)
- Ion Shell cast an already affected unit will replace the old buff instead of stacking
- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150
- Wall of Replica image damage increased from 60% to 70%

http://www.playdota.com/forums/assault_fps/smilies/heroes/sp.gif Dazzle (http://www.playdota.com/heroes/shadow-priest)
- Removed the extra vision that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.

http://www.playdota.com/forums/assault_fps/smilies/heroes/husk.gif Huskar (http://www.playdota.com/heroes/sacred-warrior)
- Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16

http://www.playdota.com/forums/assault_fps/smilies/heroes/ta.gif Lanaya (http://www.playdota.com/heroes/templar-assassin)
- Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit

http://www.playdota.com/forums/assault_fps/smilies/heroes/skel.gif Leoric (http://www.playdota.com/heroes/skeleton-king)
- Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%

http://www.playdota.com/forums/assault_fps/smilies/heroes/sylla.gif Lone Druid (http://www.playdota.com/heroes/lone-druid)
- True Form movement speed decreased by 35
- Hero movement speed increased by 10
- True Form transformation time increased from 1.45 to 2 seconds
- True Form armor increased by 2
- Spirit Bear's leash range reduced from 1500 to 925
- Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack

http://www.playdota.com/forums/assault_fps/smilies/heroes/loa.gif Lord of Avernus (http://www.playdota.com/heroes/lord-of-avernus)
- Aphotic Shield cast range decreased from 800 to 300
- Death Coil cast range increased from 300 to 800

http://www.playdota.com/forums/assault_fps/smilies/heroes/morph.gif Morphling (http://www.playdota.com/heroes/morphling)
- Replicate mana cost increased from 0 to 150

http://www.playdota.com/forums/assault_fps/smilies/heroes/necro.gif Necrolyte (http://www.playdota.com/heroes/necrolyte)
- Strength gain increased from 1.5 to 2.0

http://www.playdota.com/forums/assault_fps/smilies/heroes/na.gif Nerubian Assassin (http://www.playdota.com/heroes/nerubian-assassin)
- Mana Burn can no longer target creeps since it no longer effects them (42965) (http://www.playdota.com/forums/42965/targetting-6-63-mana-burn/)

http://www.playdota.com/forums/assault_fps/smilies/heroes/weaver.gif Nerubian Weaver (http://www.playdota.com/heroes/nerubian-weaver)
- Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.

http://www.playdota.com/forums/assault_fps/smilies/heroes/ns.gif Night Stalker (http://www.playdota.com/heroes/night-stalker)
- Darkness cooldown reduced from 240/180/125 to 180/150/120

http://www.playdota.com/forums/assault_fps/smilies/heroes/od.gif Obsidian Destroyer (http://www.playdota.com/heroes/obsidian-destroyer)
- Agility increased from 15 + 1.4 -> 24 + 2.0

http://www.playdota.com/forums/assault_fps/smilies/heroes/panda.gif Pandaren Brewmaster (http://www.playdota.com/heroes/pandaren-brewmaster)
- Primal Split's Fire Panda now has hero damage type

http://www.playdota.com/forums/assault_fps/smilies/heroes/pudge.gif Pudge (http://www.playdota.com/heroes/butcher)
- Flesh Heap reworked, it no longer gains strength from creeps. Instead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.

http://www.playdota.com/forums/assault_fps/smilies/heroes/rhasta.gif Rhasta (http://www.playdota.com/heroes/shadow-shaman)
- Scepter version of Mass Serpent Wards no longer increases ward count. Instead, the damage of the wards is increased to match previous damage output.

http://www.playdota.com/forums/assault_fps/smilies/heroes/storm.gif Storm (http://www.playdota.com/heroes/storm-spirit)
- Base Intelligence increased from 23 to 26

http://www.playdota.com/forums/assault_fps/smilies/heroes/sven.gif Sven (http://www.playdota.com/heroes/rogue-knight)
- Warcry AoE increased from 350 to 450

http://www.playdota.com/forums/assault_fps/smilies/heroes/techie.gif Techies (http://www.playdota.com/heroes/goblin-techies)
- Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit

http://www.playdota.com/forums/assault_fps/smilies/heroes/tide.gif Tidehunter (http://www.playdota.com/heroes/tidehunter)
- Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counter is reset whenever you don't take damage for 6 seconds.

http://www.playdota.com/forums/assault_fps/smilies/heroes/dirge.gif Undying (http://www.playdota.com/heroes/undying)
- Base strength reduced from 25 to 22
- Intelligence gain reduced from 2.8 to 2.0
- Dying Illusions no longer trigger Plague Aura for regeneration

http://www.playdota.com/forums/assault_fps/smilies/heroes/viper.gif Viper (http://www.playdota.com/heroes/netherdrake)
- Movement speed decreased by 5

http://www.playdota.com/forums/assault_fps/smilies/heroes/lock.gif Warlock (http://www.playdota.com/heroes/warlock)
- Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should


Items
http://www.playdota.com/forums/assault_fps/smilies/items/SupportiveVestments/BTNArcaneRing.gif Arcane Ring (http://www.playdota.com/items/arcane-ring)
- AoE increased from 400 to 600

http://www.playdota.com/forums/assault_fps/smilies/items/Ancient_Weaponry/BTNUnholyStrength.gif Armlet of Mordiggian (http://www.playdota.com/items/armlet-of-mordiggian)
- Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe

http://www.playdota.com/forums/assault_fps/smilies/items/LeragasTheVile/BTNFrostMourne.gif Demon Edge (http://www.playdota.com/items/demon-edge)
- Damage increased from 36 to 46

http://www.playdota.com/forums/assault_fps/smilies/items/Protectorate/BTNHeartOfAszune.gif Heart of Tarrasque (http://www.playdota.com/items/heart-of-tarrasque)
- Bonus strength increased from 35 to 40
- Regeneration disable time reduced from 10 to 8

http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNNecromancerMaster.gif Necronomicon (http://www.playdota.com/items/necronomicon)
- Recipe cost reduced by 50 gold

http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNThunderMallet.gif Mjollnir (http://www.playdota.com/items/mjollnir)
- Static Charge changed from 45 cooldown to 35

http://www.playdota.com/forums/assault_fps/smilies/items/Gateway%20Relics/BTNPhaseBoots.gif Phase Boots (http://www.playdota.com/items/phase-boots)
- Bonuses and recipe reworked
Phase Boots:
=============
Boots of Speed (500)
2x Blades of Attack (1000)
Total: 1500

+70 Movement Speed
+24 Damage
Phase (Active)
http://www.playdota.com/forums/assault_fps/smilies/items/Gateway%20Relics/BTNWirtsLeg.gif Power Treads (http://www.playdota.com/items/power-treads)
- Bonuses and recipe reworked
Power Treads:
==============
Boots of Speed (500)
Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)
Gloves of Haste (500)
Total: 1450

+60 MS
+10 Any Attribute
+25 IAS

http://www.playdota.com/forums/assault_fps/smilies/items/ArcaneSanctum/BTNStaffOfSilence.gif Orchid Malevolence (http://www.playdota.com/items/orchid-malevolence)
- Increased damage by 5

http://www.playdota.com/forums/assault_fps/smilies/items/Enchanted%20Artifacts/BTNHornOfDoom.gif Satanic (http://www.playdota.com/items/satanic)
- Bonus damage fixed on units that morph
- Cooldown reduced from 50 to 35


Gameplay & Cosmetics


* Reworked buyback cost scaling
It uses the following formula:
100+Level*Level*1.5+Time*15

Roughly the same during the early-midgame, but scales higher as the game progresses.

* Lots of ingame scoreboard improvements
- Removed excess information like game time since it is available above. Condensed some other space.
- Added an allies only column for current gold.
- Added an allies only column for ultimate cooldowns.
- Hero levels are now shown
- Scoreboard title now displays all player respawn times, grouped in allies and enemy sections, so you can easily see how long someone has to revive without expanding the board manually.

* Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55

* Added colored teleportation effects (allied only) at the target destination to match your player color (infrisios,5153) (http://www.playdota.com/forums/5153/implemented-cosmetic-colored-teleport-animations)

* Added a new command -ii (-iteminfo) that displays allied hero items in the scoreboard

* Added a new Forked Lighting Icon, Name (Ether Shock) and visual effect (16523) (http://www.playdota.com/forums/16523/implemented-icon-animation-forked-lightning-updated/)
* Changed Vengeful Spirit sound set (13425) (http://www.playdota.com/forums/13425/voiceset-vengeful-spirit)
* Changed Void's Time Lock visual effect (5793) (http://www.playdota.com/forums/5793/implemented-cosmetics-time-lock-new-sfx/)
* Items that get disabled with damage (Heart & Dagger) are no longer affected by self damage. Roshan damage now disables them.

* Added a new test command "-killwards" to remove all observer and sentry wards on the map
* Added a new Eyes in the Forest icon (46851 (http://www.playdota.com/forums/46851-page5/implemented-icon-eyes-forest/))
* Added a visual effect for Kraken Shell when buffs are removed
* Added color change visual for Morphling's model based on the ratio of agility to strength
* Added buyback message for observers
* New replay data available
Roshan Death: "Roshan",0/1
Aegis Received: "AegisOn", PlayerID
Aegis Dropped: "AegisOff", PlayerID
Game Mode: "Mode"+String,HostPlayerID
Hero Levelup: "Level"+Level,PlayerID
Rune Store: "RuneStore"+RuneID, PlayerID. RuneID=1/2/3/4/5
Rune Use: "RuneUse"+RuneID, PlayerID. RuneID=1/2/3/4/5 (Haste/Regen/DD/Illusion/Invis)


Bugs


* Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.
* Fixed Linken Sphere to properly block Nerubian Assassin's Mana Burn
* Courier's Deliver Items ability now properly exits its logic if you interrupt the courier with a different order (shield and burst don't count)
* Fixed Mjollnir's Static Charge being stackable
* Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones
* Fixed a bug with disassembling Mjollnir not giving the recipe
* Fixed Enchant from being able to take over Primal Split units
* Fixed a bug with HCL mode where the game mode could be duplicated resulting in various other weird bugs
* Fixed various typos
* Fixed missing cooldown tooltip to neutral creep Tornado ability
* Fixed Glyph from affecting Tombstone.

Flw galeris.

CCV_SylarBoon
13-10-2009, 04:16 PM
Fazendo alguma coisa de útil em tuzinho, vulgar, farg do be!
AOPSKpksPAOKSaks'

Cara, vai chegar uma hora que esse mapa vai bugar de tanto código que tem oO'
porque o Dota ja viro um game, sendo apenas um mapa.. eu acho que o icefrog tinha que levar esse projeto pra uma engine e trabalhar nele lá... :D

Paracelso
13-10-2009, 04:24 PM
Fazendo alguma coisa de útil em tuzinho, vulgar, farg do be!
AOPSKpksPAOKSaks'

Cara, vai chegar uma hora que esse mapa vai bugar de tanto código que tem oO'
porque o Dota ja viro um game, sendo apenas um mapa.. eu acho que o icefrog tinha que levar esse projeto pra uma engine e trabalhar nele lá... :D
Me diga o que você faz de util.
Ja que vai flooda no tópico pelo menos fique sabendo das ultimas novidades para querer comentar http://www.ccvgaming.com/forum/f15/icefrog-consegue-apoio-da-valve-t22810/
^^

NIRVANA
13-10-2009, 04:24 PM
Boa Paracelso, entrei aqui na divisão para fazer o msm, mas vc foi mais rapido
de qualquer forma obrigado e bom post
abraço

so para avisar
galera q nao sabe aonde baixar so ir

www.getdota.com (http://www.getdota.com)

NIRVANA
13-10-2009, 04:30 PM
Por favor. sem mudar o foco do Topico

o foco é Mapa 6.64

obrigado
Nirvana

CCV_SylarBoon
13-10-2009, 04:31 PM
Me diga o que você faz de util.
Ja que vai flooda no tópico pelo menos fique sabendo das ultimas novidades para querer comentar http://www.ccvgaming.com/forum/f15/icefrog-consegue-apoio-da-valve-t22810/
^^

Em um futuro isso ai -.-
Agente nunca sabe o dia de amanha, quando lançar(se lançar) algo, ai sim eu vo dar os parabens à ele (:

http://www.gifmania.com.pt/SouthPark/Big_Gay_Al/mehr68.gif

Paracelso
13-10-2009, 04:32 PM
Porra ainda bem que mudaram o Death Coil do Abaddon, tava muito ruim a range..... pena que zuaram a do shield agora.
Um "nerfzim" no pudge (que dizer, se ele participar bastante dos ganks vai ser um buff)
Um nerf no ult do morph que tava imbaz0r.
Buff na Str do necro legal.
Ta legal assim..... na teoria.

CCV_NazGuL
13-10-2009, 05:41 PM
Não gostei do abba, era melhor deixar como tava, o shield ta mto zuado mesmo.

Tipo vc vai salvar seu parceiro tem que chegar bem perto acaba morrendo junto.

Paracelso
13-10-2009, 05:48 PM
Eles aumentaram a range do Death coil.....

DayWalker_
13-10-2009, 06:45 PM
pois eh em vez do shield vc cura ...agora vc xega na cura d longe e cola no shield ..
bacana... agora q nefada foi essa no undying.. ta certo q ele é imba pra kct
porra.. mas foi d++ -.-

CCV_BasketE
13-10-2009, 07:58 PM
aee
finalmente voltaram a boa e velha treads ao normal... é uma pena, matei mt otário com a phase pra atravessar tudo e todos :D

off: PQP EUROBATTLE N FUNFA NEM FUDENDOOO... jogando no b.net msm rsrsrss ^o)

CCV_NazGuL
13-10-2009, 10:36 PM
@ off
Euro ta off desde anteontem

@on
Outra coisa que ficou fraco foi o ult do DS, agora não funfa nos aliados, eu gostei aquele ult era apelão demais

Paracelso
13-10-2009, 10:53 PM
É mais se voce for ver, agora as ilusions dão 70% do dmg...
Roubadinho.

CCV_BoneSaw
14-10-2009, 12:03 AM
Pra quem usa o bot na euro, o cfg do mapa ta aqui :

http://rapidshare.com/files/292575048/DotA_Allstars_v6.64.zip


:joia:

Ket
14-10-2009, 02:26 AM
Com esse hash aqui o Skid ainda queria criar ~~
Curti as mudanças, salva algumas =|

NIRVANA
14-10-2009, 12:35 PM
O briga para mandar o skid vir aqui baixar esse link q o bone colocou, mas foi tenso hahahaha
o cara teimoso ahuahuauhuahuha

agora ficou maneira as mudanças
o TP ficou irado de acordo com a cor do player
ajuda o time q ta atacando para saber se quem ta TP é um hero bugado ou um noobão uauhauhauhauhauha

Ket
14-10-2009, 12:44 PM
É, mas a Travel continua azulzinha, não dá pra diferenciar, só TP em torres, não em creeps =|