CCV_Blackout
28-08-2009, 01:20 AM
Profile (http://sonee.com/60)
(http://sonee.com/category/)
http://cfile3.uf.tistory.com/image/120B9B0E49EB52810C31E5 (http://cfile3.uf.tistory.com/original/120B9B0E49EB52810C31E5)
Profile
Heeseung Son ( sonee )
Toronto, Canada
Seoul, South Korea
(http://cfile21.uf.tistory.com/original/16221F0F49EE13A309D642)Kwangwoon University (http://www.kw.ac.kr/), Electronic Engineering
(B.E. Degree)
6 Years Experience in Game Industry
- 3D Engine Programmer
- Senior Client Programmer
- Game Play Programmer
http://cfile22.uf.tistory.com/image/195C270B49EB57C9C8AED9
http://cfile22.uf.tistory.com/image/195C270B49EB57C9C8AED9
http://cfile25.uf.tistory.com/image/195C270B49EB57CBC908EA
http://cfile4.uf.tistory.com/image/185C270B49EB57CCCAB650
http://cfile2.uf.tistory.com/image/115C270B49EB57CECBEC06
http://cfile25.uf.tistory.com/image/135C270B49EB57CFCCC2A7
http://cfile4.uf.tistory.com/image/135C270B49EB57D0CD8795
Screenshots of Sonee-3DEngine that was developed by myself.<August, 2008>
Skills
C/C++,Python,Lua,PHP,SQL, C#
MFC,WIN32API,Multi-thread programming
Strong Mathematics(differential and integral,linear algebra,transform,fuzzy...)
Parallel processing using openmp
3D engine development
-space partitioning (BSP<pvs>, Octree, QuadTree)
-Scene Graph, Collision/culling system
-Scriptable shader system
-Physics(Tokamak,ODE,Physx)
-Character Animation(F.K/I.K, advanced animation blending)
-Character GPU/CPU Skinning
-3DSMax exporter
-renderer, lightmap renderer/generator
Shader Programming
-Metalic, Water, Skin, Grass Material and etc..
-Normal Mapping,Displacement Mapping,Parallax Mapping
-LightMap, Shadow(vsm,tsm,lispm)
-Instancing(skeletal character, static mesh)
-GPU Skinning
-HDR, Glow, Depth Of Field
-Image based lighting
-Ambient Occlusion Mapping
Network Programming
Virtual File System, Auto Patch System,
3D Sound
G-Blender, EMotion-FX, SpeedTreeRT, MSS, FMOD...
Professional Experience
- 2002.6-2004.2
Softon Entertainment (http://www.softon.co.kr/)
Darkeden (http://www.darkeden.com/) <2D MMORPG>
Senior Client Programmer
- 2004.2-2005.7
Softon Entertainment (http://www.softon.co.kr/)
Darkeden II <3D MMORPG>
Senior Client Programmer, 3D Engine main
- 2005.12-2008.8
Netamin Communication Korea (http://kr.netamin.com/)
Cal Ripken's Baseball Online (UBO 2009)
Lead 3D Engine Programmer
- 2009.1-2009.4
OnGameSchool (http://www.ongameschool.co.kr/)
3D Game Programming Teacher
Amateur Experience
- 1994 Began learning C language
- 1997 Developed Adventure Game.
- 1999 Go Jun Teacher! ( Won the prize in Hitel Game Contest )
- 2000 The Legend of the ogre slayer( Won the gold prize in ChungKang College, Digital Chosun Ilbo)
- 2001 The Legend of the ogre slayer another story (Won the second prize in Kunkuk University Software Contest)
- 2001 Ladris Network Tetris(Server and Client were developed by my self)
- 2003 Lord of smoking (Won the prize in KGCA )
Fonte : http://sonee.com/?page=264
(http://sonee.com/category/)
http://cfile3.uf.tistory.com/image/120B9B0E49EB52810C31E5 (http://cfile3.uf.tistory.com/original/120B9B0E49EB52810C31E5)
Profile
Heeseung Son ( sonee )
Toronto, Canada
Seoul, South Korea
(http://cfile21.uf.tistory.com/original/16221F0F49EE13A309D642)Kwangwoon University (http://www.kw.ac.kr/), Electronic Engineering
(B.E. Degree)
6 Years Experience in Game Industry
- 3D Engine Programmer
- Senior Client Programmer
- Game Play Programmer
http://cfile22.uf.tistory.com/image/195C270B49EB57C9C8AED9
http://cfile22.uf.tistory.com/image/195C270B49EB57C9C8AED9
http://cfile25.uf.tistory.com/image/195C270B49EB57CBC908EA
http://cfile4.uf.tistory.com/image/185C270B49EB57CCCAB650
http://cfile2.uf.tistory.com/image/115C270B49EB57CECBEC06
http://cfile25.uf.tistory.com/image/135C270B49EB57CFCCC2A7
http://cfile4.uf.tistory.com/image/135C270B49EB57D0CD8795
Screenshots of Sonee-3DEngine that was developed by myself.<August, 2008>
Skills
C/C++,Python,Lua,PHP,SQL, C#
MFC,WIN32API,Multi-thread programming
Strong Mathematics(differential and integral,linear algebra,transform,fuzzy...)
Parallel processing using openmp
3D engine development
-space partitioning (BSP<pvs>, Octree, QuadTree)
-Scene Graph, Collision/culling system
-Scriptable shader system
-Physics(Tokamak,ODE,Physx)
-Character Animation(F.K/I.K, advanced animation blending)
-Character GPU/CPU Skinning
-3DSMax exporter
-renderer, lightmap renderer/generator
Shader Programming
-Metalic, Water, Skin, Grass Material and etc..
-Normal Mapping,Displacement Mapping,Parallax Mapping
-LightMap, Shadow(vsm,tsm,lispm)
-Instancing(skeletal character, static mesh)
-GPU Skinning
-HDR, Glow, Depth Of Field
-Image based lighting
-Ambient Occlusion Mapping
Network Programming
Virtual File System, Auto Patch System,
3D Sound
G-Blender, EMotion-FX, SpeedTreeRT, MSS, FMOD...
Professional Experience
- 2002.6-2004.2
Softon Entertainment (http://www.softon.co.kr/)
Darkeden (http://www.darkeden.com/) <2D MMORPG>
Senior Client Programmer
- 2004.2-2005.7
Softon Entertainment (http://www.softon.co.kr/)
Darkeden II <3D MMORPG>
Senior Client Programmer, 3D Engine main
- 2005.12-2008.8
Netamin Communication Korea (http://kr.netamin.com/)
Cal Ripken's Baseball Online (UBO 2009)
Lead 3D Engine Programmer
- 2009.1-2009.4
OnGameSchool (http://www.ongameschool.co.kr/)
3D Game Programming Teacher
Amateur Experience
- 1994 Began learning C language
- 1997 Developed Adventure Game.
- 1999 Go Jun Teacher! ( Won the prize in Hitel Game Contest )
- 2000 The Legend of the ogre slayer( Won the gold prize in ChungKang College, Digital Chosun Ilbo)
- 2001 The Legend of the ogre slayer another story (Won the second prize in Kunkuk University Software Contest)
- 2001 Ladris Network Tetris(Server and Client were developed by my self)
- 2003 Lord of smoking (Won the prize in KGCA )
Fonte : http://sonee.com/?page=264